![]() However, it's worth noting that a decent Renewal Grasps Stasis Hunter build will focus on Discipline to cap it at 100, leading to Duskfield Grenades becoming spammable. While this Exotic doesn't directly do anything to increase the damage players deal, it's the first viable and consistent battlefield control item for Hunters, and it also allows players to support their teammates. RELATED: Destiny 2's Void 3.0 Update is Not Sustainable For The Game Stasis Hunters saw a resurgence in numbers with The Witch Queen, which is likely because of the Void 3.0 update making Hunters revolve almost exclusively around the niche ability that is invisibility, but another factor may be the release of the Renewal Grasps Exotic gloves. Best Endgame DPS Build for Stasis Hunter - Setup and Exotics This guide explores the best options and combinations for Destiny 2's Stasis Hunters in Season of the Risen, taking into consideration weapon crafting and other options. The fact that Season of the Risen doesn't have powerhouse seasonal mods helped broaden the options for the various loadouts, which translated into a more varied approach to endgame or Raid DPS phases, especially for Heavy weapons. Best Endgame DPS Build for Stasis Hunter - Weapons and CombosÄestiny 2's The Witch Queen brought many changes to existing features and systems, which contributed to reshaping the game's meta when it comes to the best DPS picks for the endgame and Raids.Best Endgame DPS Build for Stasis Hunter - Setup and Exotics.Overall, Touch of Thunder greatly improves the single-target DPS of this grenade in PvE and makes Storm Grenades a hard counter to Barricades and Rifts in PvP. The bolts themselves are somewhat randomized now, releasing sporadically during the grenade's duration. This grenade variant has no hit restrictions, so all lightning bolts can hit the same target. The thundercloud will take 0.24 seconds to form before slowly gaining momentum for the next 1.3 seconds, capping out at a maximum speed of 3m/s. With Touch of Thunder equipped, Storm Grenades turn into roaming thunderclouds for roughly five seconds. ![]() This grenade is functionally different if the Touch of Thunder Aspect is equipped. With Spark of Magnitude equipped, the storm lasts for 2.75 seconds and can strike the same enemy three times. Only two lightning bolts can hit the same target per Storm Grenade. ![]() Storm Grenades form a cloud above the impact point, releasing a massive lightning bolt before creating a flurry of smaller bolts over the next two seconds. Releases a series of lightning bolts on impact Touch of Thunder: 5 Seconds (6.5 with Spark of Magnitude) Standard: 2 Seconds (2.75 with Spark of Magnitude) Sidearms get a 1.55x damage scalar against bosses. Now let's say we use Brigand's Law with Voltshot. All Arc abilities (excluding Gathering Storm) will deal 2,033 Jolt damage against her, regardless of damage output. Let's give an example: Kalli is a Last Wish boss that takes 2,033 base Jolt damage. It's important to mention these scalars because they directly impact Jolt's damage output. You can find a detailed breakdown of each PvE damage scalar through MossyMax's Destiny 2 Outgoing Damage spreadsheet. This sort of scaling is tied to every weapon in the game against all combatant types-minor, elite, miniboss/ultra, boss, and vehicles. For example, all Exotic Primary weapons get a 1.4x damage scalar against red bar enemies. Destiny 2's weapons all have base damage values which are then adjusted through multipliers (called scalars) that Bungie sets. This is because PvE Jolt is affected by combatant scalars. If you've used Jolt in PvE, you might have noticed that its damage output can vary wildly.
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